Old School Runescape is still utilizing the identical engine from 11 decades ago, and this animation suggestion is only one of many ways players have pushed OSRS gold to its limits. Veteran players have figured out how to do all kinds of things Jagex never actually planned , from shortening animations to cheesing AI.
I spent time on Hunter than any other abilities, but they all follow roughly the same pattern. They’re just like a tug-of-war with the game itself: as levels begin to need more expertise, you learn more efficient methods to train. As grindy as Runescape is, as long as you feel like you’re about keeping up with all the ever-lengthening EXP pub, and as long as you have a clear target in sight, it is never too daunting.
But a lot of abilities tack disappointingly early on. I know from experience that it just gets worse when skills reach the 90s, where one level can take dozens of hours of the same activity. The EXP pub keeps getting larger but there is nothing new to do in sight, and that’s where leveling skills starts to get boring.
I found the crafting abilities particularly tedious. To train Herblore, for example, you withdraw inventory following inventory of water and herbs out of your storage, then you simply watch your character combine them. It is a slow process that never necessarily changes, because unlike putting distinct traps in Hunter, no matter what potion you’re making, you’re always doing the identical thing. Such abilities are at their worst buy Runescape gold when you are losing money on the offer.
They feel like another task you have to pay for. Various other skills, like Agility, feel incongruous. Agility enables you to access time-saving shortcuts around the world, but you train it by running circles around rote obstacle courses. Agility is lively and helpful in action, but training it is a chore that’s totally divorced from what you actually use the ability for.
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ry created the group
RuneScape lets you take the adventures 6 years, 5 months ago